DARKMATTERMAGIC

Monumental and dramatic mountains easily formed with this set of terrain brush masks. Design wonderous environmental elevation and sculpt realistic, stylized, or fictional mountains. Sculpt environments and design levels with sloping folding peaks and towering pointing spires. 

25 terrain brush masks providing a range of peaks and spires for sculpting dynamic mountains. Includes 25 .png source files for customizing your own derivative brushes. Along with the example terrain designed in the video below.

The 'rockFace0_painted' terrain layer used in videos and photos is not included, sold separately at Painted Nature Essentials: Terrain Textures or here.

A collection of brushes designed and curated to produce a variety of sloping and pointing mountains separately or in combination. Not limited to realism, as a toolset, can be used in extreme and creative ways to produce unreal and imaginative terrain suited for almost any genre and environment type.

Three categorical brush types: peaks, spires, and peaks/spires. The latter being brushes that were determined to easily create either depending on their use.

Categories, along with each brush's name, are only guidance and suggestion to how they might be used and what they'll likely create. As a toolset they can be used however you see fit.

Intuitive, proficient and useful is the goal. Expect future updates and versions that expand and enhance the collection.

Instructions

Dear Mountain Mover,

Peaks & Spires: Mountain Terrain Brushes are designed and curated to provide a range of mountain possibilities with dynamic creativity of monumental environment design.

Brushes were specifically designed, curated, and tested for and through the 'Raise or Lower Terrain' use. They are compatible with terrain stamp use, along with every other type of brush use, found in the built-in Terrain Editor or Unity’s 'Terrain Tools' preview package extension. Deviating use types have not been tested.

Brush Strokes: Spires

For spire-like results, it is found and recommended to hold and press the brush in place with a slight wobbling until desired height and appearance are achieved. For more dynamic results, increase wobbling of brush in place. Dragging the brush from this wobble in a direction, curve, zigzag, or in a shape around or away from the origin press will result in greater dynamisms and possibilities. 

For visual examples and instructions please watch the preview video above.

Brush Strokes: Peaks

For peak-like results, it is found and recommended in two potential methods. Like the spire formation, press and hold with either a slight wobble or directional drag to form a desired sculpt. The other method is pressing the brush and dragging the bush in a circular motion to sculpt a desired form. 

These methods may produce desired results, but further design of the mountain can be achieved by stroking the initial form iteratively, to add more detail and/or form. From bottom-to-top, top-to-bottom, sideways, circular, and curved directions will give your forms some dynamic arms/branches,

For visual examples and instructions please watch the preview video above.

Brush settings:

In designing and selecting the brushes included in this package, they were tested and optimized using a low brush strength. In the default terrain editor, a brush strength in the range of 20% is recommended. Using the Unity preview package 'Terrain Tools' less than 10-15% is recommended.

This brush strength range was used with a brush size ranging from 128 to 256. As the brush size increases or decreases incrementally adjust strength in correlation. A higher brush strength to size ratio will result in more unreal and dramatic sculpting and stroke results.

Creative Disclaimer:

As a toolset, this toolbox/brush set is designed and provided with the intention to enable creative possibility. These recommendations in brush use and settings are suggestions to ensure tested and intended quality, not to hinder or limit your own creativity. Your preferences and experimentation are encouraged! 


Enjoy dear Mountain Mover!

Compatibility

Unity Versions

Works in Unity 2020.3.14f and up.

Render Pipelines

Works in Unity's built-in render pipeline, URP (Universal Render Pipeline), and HDRP (High-Definition Render Pipeline). Assumed to work in custom render pipelines, but can't confirm.

Unity Packages

Works well with Unity's preview package 'Terrain Tools,' providing more brush control for further dynamic use.

Peaks & Spires 

Mountain Terrain Brushes

PEAKS

Blade_Peak

Cone_Peak

Crown_Peak

Dynamic_Peak

Fang_Peak

Fin_Peak

Fold_Peak

Rigid_Peak

Rim_Peak

RIpple_Peak

Sharp_Peak

Tooth_Peak

SPIRES

Dagger_Spire

Fang_Spire

Tri_Spire

PEAKS/SPIRES

Blade_Speak

Butter_Speak

Carve_Speak

Cone_Speak

Crown_Speak

Dynamic_Speak

Echo_Speak

Shadow_Speak

Sharp_Speak

Simple_Speak