DARKMATTERMAGIC
Monumental and dramatic mountains easily formed with this set of terrain brush masks. Design wonderous environmental elevation and sculpt realistic, stylized, or fictional mountains. Sculpt environments and design levels with sloping folding peaks and towering pointing spires.
25 terrain brush masks providing a range of peaks and spires for sculpting dynamic mountains. Includes 25 .png source files for customizing your own derivative brushes. Along with the example terrain designed in the video below.
The 'rockFace0_painted' terrain layer used in videos and photos is not included, sold separately at Painted Nature Essentials: Terrain Textures or here.
A collection of brushes designed and curated to produce a variety of sloping and pointing mountains separately or in combination. Not limited to realism, as a toolset, can be used in extreme and creative ways to produce unreal and imaginative terrain suited for almost any genre and environment type.
Three categorical brush types: peaks, spires, and peaks/spires. The latter being brushes that were determined to easily create either depending on their use.
Categories, along with each brush's name, are only guidance and suggestion to how they might be used and what they'll likely create. As a toolset they can be used however you see fit.
Intuitive, proficient and useful is the goal. Expect future updates and versions that expand and enhance the collection.
Dear Mountain Mover,
Peaks & Spires: Mountain Terrain Brushes are designed and curated to provide a range of mountain possibilities with dynamic creativity of monumental environment design.
Brushes were specifically designed, curated, and tested for and through the 'Raise or Lower Terrain' use. They are compatible with terrain stamp use, along with every other type of brush use, found in the built-in Terrain Editor or Unity’s 'Terrain Tools' preview package extension. Deviating use types have not been tested.
Brush Strokes: Spires
For spire-like results, it is found and recommended to hold and press the brush in place with a slight wobbling until desired height and appearance are achieved. For more dynamic results, increase wobbling of brush in place. Dragging the brush from this wobble in a direction, curve, zigzag, or in a shape around or away from the origin press will result in greater dynamisms and possibilities.
For visual examples and instructions please watch the preview video above.
Brush Strokes: Peaks
For peak-like results, it is found and recommended in two potential methods. Like the spire formation, press and hold with either a slight wobble or directional drag to form a desired sculpt. The other method is pressing the brush and dragging the bush in a circular motion to sculpt a desired form.
These methods may produce desired results, but further design of the mountain can be achieved by stroking the initial form iteratively, to add more detail and/or form. From bottom-to-top, top-to-bottom, sideways, circular, and curved directions will give your forms some dynamic arms/branches,
For visual examples and instructions please watch the preview video above.
Brush settings:
In designing and selecting the brushes included in this package, they were tested and optimized using a low brush strength. In the default terrain editor, a brush strength in the range of 20% is recommended. Using the Unity preview package 'Terrain Tools' less than 10-15% is recommended.
This brush strength range was used with a brush size ranging from 128 to 256. As the brush size increases or decreases incrementally adjust strength in correlation. A higher brush strength to size ratio will result in more unreal and dramatic sculpting and stroke results.
Creative Disclaimer:
As a toolset, this toolbox/brush set is designed and provided with the intention to enable creative possibility. These recommendations in brush use and settings are suggestions to ensure tested and intended quality, not to hinder or limit your own creativity. Your preferences and experimentation are encouraged!
Enjoy dear Mountain Mover!
Unity Versions
Works in Unity 2020.3.14f and up.
Render Pipelines
Works in Unity's built-in render pipeline, URP (Universal Render Pipeline), and HDRP (High-Definition Render Pipeline). Assumed to work in custom render pipelines, but can't confirm.
Unity Packages
Works well with Unity's preview package 'Terrain Tools,' providing more brush control for further dynamic use.
Peaks & Spires
Mountain Terrain Brushes
PEAKS
Blade_Peak
Cone_Peak
Crown_Peak
Dynamic_Peak
Fang_Peak
Fin_Peak
Fold_Peak
Rigid_Peak
Rim_Peak
RIpple_Peak
Sharp_Peak
Tooth_Peak
SPIRES
Dagger_Spire
Fang_Spire
Tri_Spire
PEAKS/SPIRES
Blade_Speak
Butter_Speak
Carve_Speak
Cone_Speak
Crown_Speak
Dynamic_Speak
Echo_Speak
Shadow_Speak
Sharp_Speak
Simple_Speak
