DARKMATTERMAGIC

Jagged landscapes and dividing rock walls easily formed with this set of terrain brush masks. Design alien or fantasy landscapes and sculpt stylized and/or fictional landscapes. Sculpt environments and design levels with dividing rocky walls. 

16 terrain brush masks provide fins and spine like landforms for sculpting unreal landscapes. Includes 16 .png source files for customizing your own derivative brushes. Along with the terrain layer and the example terrain designed in the video below.

A collection of brushes designed and curated to produce variations of spine and fin like landform shapes, separately or in combination. As a toolset, can be used in extreme and creative ways to produce unreal and imaginative terrain suited for almost any genre and environment type.

Intuitive, proficient and useful is the goal. Expect future updates and versions that expand and enhance the collection.

Instructions

Dear Land Former, 

Fins & Spines: Landform Terrain Brushes are designed and curated to provide dynamic brushes for easily producing raised ridges that resemble fins and spines in a single stroke. 

Brushes were specifically designed, curated, and tested for and through the 'Raise or Lower Terrain' use. They are compatible with terrain stamp use, along with every other type of brush use, found in the built-in Terrain Editor or Unity‚Äôs 'Terrain Tools' preview package extension. Deviating use types have not been tested. 

Brush Strokes: 

Press and drag the brush directionally. A single brush stroke is sufficient to generate a fin or spine like landform. Motion, brush strength/opacity, strength jitter (Terrain Tools), and especially rotation all determine the outcome. For example, slowing the motion of a brush stroke/path will generate points of emphasis and contrast.

For visual examples and instructions please watch the preview video above.

Brush settings: 

In the default terrain editor, a brush opacity below 40 is recommended. While this brush set works in the default terrain editor, it is highly recommended to install the Unity preview package Terrain Tools, for optimal use.  

Using the Terrain Tools preview package, a brush strength of less than 0.2 and brush sizes ranging from 40 to 128. As the brush size increases or decreases incrementally adjust strength in correlation. A higher brush strength to size ratio will result in more unreal and dramatic terrain sculpting and brush stroke results. Using the Terrain Tools preview package, it is recommended to add jitter to the brush strength, in the range of 0.1 to 0.4. 

Changing the rotation of the brush will change the results of the brush depending upon which way the brush is being directionally dragged. Some brushes can be telling of their potential directional results. 

Creative Disclaimer: As a toolset, this brush set is designed with the intention to enable creative possibility. These recommendations in brush use and settings are suggestions to ensure tested and intended quality, not to hinder or limit your own creativity. Your preferences and experimentation are encouraged! 

Enjoy dear Land Former! 

Compatibility

Unity Versions

Works in Unity 2020.3.14f and up.

Render Pipelines

Works in Unity's built-in render pipeline, URP (Universal Render Pipeline), and HDRP (High-Definition Render Pipeline). Assumed to work in custom render pipelines, but can't confirm.

Unity Packages

Unity's preview package 'Terrain Tools,' provides more brush control for further optimal use.

Highly recommended, a video for installing the preview package can be found here.

Fins & Spines

Landform Terrain Brushes

Inculded Brushes:

Curve_Fin

Dynamic_Fin

Feather_Fin

Gator_Fin

Gothic_Fin

Jagged_Fin

Melt_Fin

Ridge_Fin

Spine_Fin

Stack_Fin

Steep_Fin

Stereo_Fin

Thick_Fin

Thin_Fin

Twin_Fin

Two_Fin

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