DARKMATTERMAGIC
Monumental and dramatic mountains easily formed with this set of terrain brush masks. Design wonderous environmental elevation and sculpt realistic, stylized, or fictional mountains. Sculpt environments and design levels with sloping folding peaks and towering pointing spires.
16 terrain brush masks for sculpting dynamic mountain ranges. Includes 16 .png source files for customizing your own derivative brushes. Along with the terrain layer and the example terrain designed in the video below.
A collection of brushes designed and curated to produce a variety of mountain ranges separately or in combination. Not limited to realism, as a toolset, can be used in extreme and creative ways to produce unreal and imaginative terrain suited for almost any genre and environment type.
Intuitive, proficient, and useful is the goal. Expect future updates and versions that expand and enhance the collection.
Dynamic Range: Mountain Terrain Brushes are designed and curated to provide dynamic brushes for easily producing mountain ranges with a single stroke.
Brushes were specifically designed, curated, and tested for and through the 'Raise or Lower Terrain' use. They are compatible with terrain stamp use, along with every other type of brush use, found in the built-in Terrain Editor or Unity’s 'Terrain Tools' preview package extension. Deviating use types have not been tested.
Brush Strokes:
It is found and recommended to press and drag the brush directionally at a steady speed. This initial brush stroke can be sufficient to generate a mountain range. A back-and-forth stroke of the brush along the original stroke can provide more dynamic iterative results. Slowing the motion of a brush stroke can generate points of emphasis. For more dynamic results while directionally pressing the brush, move the brush up and down adjacent to the direction or making any motion while moving the brush along its desired range path. Mountain ranges can be iterative requiring several brush strokes.
For visual examples please watch the preview or example videos above.
Brush settings:
In the default terrain editor, a brush opacity below 40 is recommended. While this brush set works in the default terrain editor, it is highly recommended to install the Unity preview package Terrain Tools, for optimal use. Using the Terrain Tools preview package, a brush strength of less than 0.2 is recommended.
Recommended brush sizes ranging from 40 to 128. Using the Terrain Tools preview package, it is recommended to add jitter to the brush size and strength, in the range of 0.1 to 0.4. As the brush size increases or decreases incrementally adjust strength in correlation. A higher brush strength to size ratio will result in more unreal and dramatic terrain sculpting and brush stroke results.
Creative Disclaimer: As a toolset, this brush set is designed with the intention to enable creative possibility. These recommendations in brush use and settings are suggestions to ensure tested and intended quality, not to hinder or limit your own creativity. Your preferences and experimentation are encouraged!
Enjoy dear Mountain Mover!
Unity Versions
Works in Unity 2020.3.14f and up.
Render Pipelines
Works in Unity's built-in render pipeline, URP (Universal Render Pipeline), and HDRP (High-Definition Render Pipeline). Assumed to work in custom render pipelines, but can't confirm.
Unity Packages
Unity's preview package 'Terrain Tools,' provides more brush control for further optimal use.
Highly recommended, a video for installing the preview package can be found here.
Dynamic Range
Mountain Terrain Brushes
Inculded Brushes:
Blade_Range
Compact_Range
Deep_Range
Fold_Range
Full_Range
Jagged_Range
Layered_Range
Organic_Range
Peak_Range
Rough_Range
Round_Range
Slope_Range
Spine_Range
Steep_Range
Teeth_Range
Wall_Range
More Brush Sets: